Squid Game II elimination environment with circle, triangle, and square installations

Squid Game II

PROJECT OVERVIEW

For the launch of Squid Game Season 2, Netflix transformed a Los Angeles track and premiere environment into a large-scale fan experience. I supported environmental and graphic design across the 4.56K run and screening, translating the series' visual language into clear, immersive touchpoints built for participants, spectators, and media.

ROLE

Experiential Designer

SCOPE

Environmental Graphics & Event Design

INDUSTRY

Entertainment

Squid Game II

PROJECT OVERVIEW

For the launch of Squid Game Season 2, Netflix transformed a Los Angeles track and premiere environment into a large-scale fan experience. I supported environmental and graphic design across the 4.56K run and screening, translating the series' visual language into clear, immersive touchpoints built for participants, spectators, and media.

ROLE

Experiential Designer

SCOPE

Environmental Graphics & Event Design

INDUSTRY

Entertainment

Squid Game II

PROJECT OVERVIEW

For the launch of Squid Game Season 2, Netflix transformed a Los Angeles track and premiere environment into a large-scale fan experience. I supported environmental and graphic design across the 4.56K run and screening, translating the series' visual language into clear, immersive touchpoints built for participants, spectators, and media.

ROLE

Experiential Designer

SCOPE

Environmental Graphics & Event Design

INDUSTRY

Entertainment

01 / EXPERIENCE

Turning the game into a live environment.

Working with Netflix's established creative, I helped shape the course, stage, game zones, and participant flow so every moment felt unmistakably Squid Game while remaining clear and functional at event scale.

01 / EXPERIENCE

Turning the game into a live environment.

Working with Netflix's established creative, I helped shape the course, stage, game zones, and participant flow so every moment felt unmistakably Squid Game while remaining clear and functional at event scale.

01 / EXPERIENCE

Turning the game into a live environment.

Working with Netflix's established creative, I helped shape the course, stage, game zones, and participant flow so every moment felt unmistakably Squid Game while remaining clear and functional at event scale.

Squid Game II live event environments and installations

02 / SYSTEM

A visual system built for movement.

Race gates, maps, signage, credentials, and wayfinding worked as one system. Icons, hierarchy, and color helped guests understand where to go and what to do without losing the tension and theatricality of the series.

02 / SYSTEM

A visual system built for movement.

Race gates, maps, signage, credentials, and wayfinding worked as one system. Icons, hierarchy, and color helped guests understand where to go and what to do without losing the tension and theatricality of the series.

02 / SYSTEM

A visual system built for movement.

Race gates, maps, signage, credentials, and wayfinding worked as one system. Icons, hierarchy, and color helped guests understand where to go and what to do without losing the tension and theatricality of the series.

Squid Game II stage environment design
Squid Game II stage graphic system
Squid Game II start and finish race gate system
Squid Game II event map and wayfinding system

03 / PREMIERE

Designed to hold up on-site and on camera.

Large-format screens, dimensional scenery, theater graphics, and supporting collateral carried the identity across the premiere. Each piece was considered both as a live object and as a backdrop for photography, broadcast, and social coverage.

03 / PREMIERE

Designed to hold up on-site and on camera.

Large-format screens, dimensional scenery, theater graphics, and supporting collateral carried the identity across the premiere. Each piece was considered both as a live object and as a backdrop for photography, broadcast, and social coverage.

03 / PREMIERE

Designed to hold up on-site and on camera.

Large-format screens, dimensional scenery, theater graphics, and supporting collateral carried the identity across the premiere. Each piece was considered both as a live object and as a backdrop for photography, broadcast, and social coverage.

Squid Game II theater signage system
Squid Game II event credentials
Squid Game II posters and digital screen graphics
Squid Game II race signage family
Squid Game II concourse flag system
Squid Game II 4.56K run key art
Squid Game II race and screening collateral
Squid Game II premiere step-and-repeat design
Squid Game II title card
Squid Game II main event stage environment